One-click equirectangular panorama capture from any point in your level. Render, review, annotate, and share — all without leaving the editor.
From capture to review — a complete panorama workflow built directly into the UE editor.
Place a PanoReviewMarker actor anywhere in your level and hit render. No camera rigs, no setup — just point and shoot.
Built-in 360° viewer with drawing tools, sticky notes, text labels, and comment pins. Export annotated snapshots as .panota files.
Package panoramas and reviews into a single .panorev bundle. Share with clients or team members for easy viewing.
Load multiple render passes (beauty, specular, etc.) and compare them side-by-side in the viewer. Switch passes with a click.
Share immersive 360° panoramas with clients for full spatial review. Navigate, annotate, and leave feedback directly in the spherical view.
Render out individual AOVs and render passes — beauty, specular, diffuse, normal, and more — as separate layers for each panorama.
No complex setup. No external tools. Just place, configure, and render.
Drag a PanoReviewMarker actor from the Place Actors panel into your level. The white sphere shows the capture point.
Set resolution (2K–8K), format (PNG/JPEG/EXR/HDR), output directory, and file name prefix in the Details panel.
Click the Render 360° toolbar button to capture all markers at once. Open results in the built-in viewer to annotate and share.