PanoReview360

Capture & Review 360° Panoramas
Right Inside Unreal Engine

One-click equirectangular panorama capture from any point in your level. Render, review, annotate, and share — all without leaving the editor.

Unreal Engine 5.7 – 5.8 Win64 360° Reviews v1.1

Everything You Need for 360° Renders

From capture to review — a complete panorama workflow built directly into the UE editor.

Capture

One-Click Capture

Place a PanoReviewMarker actor anywhere in your level and hit render. No camera rigs, no setup — just point and shoot.

Review

Review & Annotate

Built-in 360° viewer with drawing tools, sticky notes, text labels, and comment pins. Export annotated snapshots as .panota files.

Bundle

Bundle & Share

Package panoramas and reviews into a single .panorev bundle. Share with clients or team members for easy viewing.

Compare Mode

Load multiple render passes (beauty, specular, etc.) and compare them side-by-side in the viewer. Switch passes with a click.

360° Reviews

Share immersive 360° panoramas with clients for full spatial review. Navigate, annotate, and leave feedback directly in the spherical view.

AOVs & Render Passes

Render out individual AOVs and render passes — beauty, specular, diffuse, normal, and more — as separate layers for each panorama.

Three Steps to a 360° Panorama

No complex setup. No external tools. Just place, configure, and render.

1

Place a Marker

Drag a PanoReviewMarker actor from the Place Actors panel into your level. The white sphere shows the capture point.

2

Configure Settings

Set resolution (2K–8K), format (PNG/JPEG/EXR/HDR), output directory, and file name prefix in the Details panel.

3

Render & Review

Click the Render 360° toolbar button to capture all markers at once. Open results in the built-in viewer to annotate and share.